/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*-  */
/*
 * catchit
 * Copyright (C) 2013 Ryan Grinkewitz <graphite@Toto>
 * 
 */

#include "player.h"
#include "physics-manager.h"
#include "game-state-manager.h"



Player::Player(){
	setSpriteId (0);
	setIsPlayer(true);	
}

